﻿using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;

namespace Learning
{
    [Serializable]
    public class MiscSetting
    {
        public RenderPassEvent passEvent_1 = RenderPassEvent.BeforeRenderingOpaques;
        public Material material_1;

        public RenderPassEvent passEvent_2 = RenderPassEvent.AfterRenderingPostProcessing;
        public Material material_2;

        public RenderTexture rt;
    }
}
